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Spells are magical syntaxes that, once cast, will consume some mana or soul in order to produce the desired effect.

All spells require a certain amount of of resource every time they are used, and also have a minimum level requirement. In addition to these restrictions, some spells can only be used by certain vocations.

You cannot use spells too rapidly, as the client will tell you that you are exhausted if you cast spells too quickly in a short period of time. Note that you will not get muted for quickly casting spells, but you cannot cast spells while muted.

List of spells for Warrior

Name Words Mana Soul points Level Type Effect
Climb Up Climb Up funisum 20 0 2 Support Use an invisible rope to climb up a hole.
Immobilizing Throw Immobilizing Throw hurlus xor 25 0 10 Attack Channels a powerful weapon-throw that immobilizes the target for 3 seconds upon impact and exhaust you for 4 seconds.
Levitate Levitate scando "up/down 50 0 8 Support Permits vertical movement up or down one level.
Medicate Medicate medicoratio 20 0 1 Healing Restores a small amount of your health points.
Weaponswing Weaponswing abecci 20 0 4 Attack Damages target

List of spells for Ranger

Name Words Mana Soul points Level Type Effect
Climb Up Climb Up funisum 20 0 2 Support Use an invisible rope to climb up a hole.
Heal Heal medicor 20 0 3 Healing Restores a small amount of your health points.
Lesser Focus Lesser Focus incumbie adfect 70 0 8 Support You focus on your precision, which increases your chaos/rangery by 25% for 13.5 sec.
Levitate Levitate scando "up/down 50 0 8 Support Permits vertical movement up or down one level.
Search for Earthrocks Search for Earthrocks invenio terastono 0 0 10 Support Searches for suitable stones which can be used as ammo for your slingshot. Earthrocks are stronger than normal stones.
Search for Stones Search for Stones invenio stono 0 0 1 Support Searches for suitable stones which can be used as ammo for your slingshot.

List of spells for Mage

Name Words Mana Soul points Level Type Effect
Care Care medicor en "name" ?% 0 6 Healing Restores a small amount of health points to the target player.
Climb Up Climb Up funisum 20 0 2 Support Use an invisible rope to climb up a hole.
Combust Combust exuro 22 0 4 Attack Scorches the target with a searing flame.
Heal Heal medicor 20 0 3 Healing Restores a small amount of your health points.
Levitate Levitate scando "up/down 50 0 8 Support Permits vertical movement up or down one level.
Psyshock Psyshock abra 22 0 4 Attack Unleashes a magical bolt that deals psychic damage.
Strong Heal Strong Heal gran medicor 70 0 12 Healing Restores a medium amount of your health points.
Weak Curse Weak Curse utero mort 45 0 8 Attack Curses the target to lose HP over time for the next 30 seconds.

List of spells for Swordsman

Name Words Mana Soul points Level Type Effect
Charge Slash Charge Slash rabida decursus 90 0 24 Attack Jump at target (Max. 5 SQM). Seems to deal damage equal to a normal attack of yours.
Climb Up Climb Up funisum 20 0 2 Support Use an invisible rope to climb up a hole.
Desperate Lure Desperate Lure mente luros 90 0 10 Support Taunts all targets around you.
Furious Slash Furious Slash rabidus impingo 52 0 47 Attack Deals damage to an enemy. 25% chance to induce fast bleeding effect and 12% increased chance to deliver a critical hit.
Hemorrhage Hemorrhage hemoxori 35 0 10 Attack Makes the enemy Bleed for 20 seconds.
Holy Justice Holy Justice sanxori 10% of maximum mana 0 10 Attack Deals holy damage to the target.
Hymn of Solace Hymn of Solace melum levamen 154 0 38 Support Taunts enemies within 2 squares of you
Levitate Levitate scando "up/down 50 0 8 Support Permits vertical movement up or down one level.
Mark of Blood Mark of Blood sumbolus sanguim 10 0 1 Special Buff: 5% chance to bleed the target; Enables the usage of "Blood" spells. Lasts for 60 seconds.
Mark of Focus Mark of Focus sumbolus focus 10 0 1 Special Buff: 5% chance to increase attackspeed greatly for 3 seconds. Enables the usage of "Focus" spells. Lasts for 60 seconds.
Mark of Justice Mark of Justice sumbolus iustitia 10 0 1 Special Buff: 5% Chance on hit to heal yourself (5% heal?); Enables the usage of holy abilitys. Lasts for 60 seconds.
Medicate Medicate medicoratio 20 0 1 Healing Restores a small amount of your health points.
Psychic Remedy Psychic Remedy remedipsys 0 40 29 Healing Gain 100% Mana.
Retribution Retribution poenitus 65 0 19 Attack Deals holy damage based on your missing HP and heals you. Ranged attack.
Shield Up! Shield Up! aegeasus 30 0 6 Support Increases Shielding by 40% for 20 seconds.
Swords of Light Swords of Light ferrumo de lumen 160 0 48 Attack Deals holy damage to all targets surrounding you.
Uttercut Uttercut hemotori 38 0 34 Attack Deals medium damage. 30% chance to induct Bleed.
War Cry War Cry bellum clamo 120 0 50 Support Requires a party. Increases all skills of the party members.
Weaponswing Weaponswing abecci 20 0 4 Attack Damages target
Whirlspin Whirlspin exori rotato 115 0 43 Attack Damages all enemies around you multiple times.

List of spells for Berserker

Name Words Mana Soul points Level Type Effect
Axethrow Axethrow iacio ax 40 0 10 Attack Throws your axe at the target, dealing damage and increasing your rage by 2. This spell deals more damage the more rage you have when casting it.
[ENRAGED]: Hurls a rage-infused axe instead. This axe deals 25-30 additional damage.
Calmness Calmness calmness 35 0 10 Healing Consume your rage in exchange for a heal based on the amount of consumed rage.
[ENRAGED]: Heals your entire HP and 30% mana.
Climb Up Climb Up funisum 20 0 2 Support Use an invisible rope to climb up a hole.
Cutthroat Swing Cutthroat Swing axori 60 0 10 Attack Heavily swings the weapon, cutting through enemies in front of you. Increases your rage by 3. This spell deals more damage the more rage you have when casting it.
[ENRAGED]: The wave becomes bigger/wider.
Heroic Charge Heroic Charge herous decursus 90 0 22 Support Initiates an agressive charge that last for a short duration.
Immobilizing Throw Immobilizing Throw hurlus xor 25 0 10 Attack Channels a powerful weapon-throw that immobilizes the target for 3 seconds upon impact and exhaust you for 4 seconds.
Levitate Levitate scando "up/down 50 0 8 Support Permits vertical movement up or down one level.
Medicate Medicate medicoratio 20 0 1 Healing Restores a small amount of your health points.
Weaponswing Weaponswing abecci 20 0 4 Attack Damages target

List of spells for Defender

Name Words Mana Soul points Level Type Effect
Climb Up Climb Up funisum 20 0 2 Support Use an invisible rope to climb up a hole.
Immobilizing Throw Immobilizing Throw hurlus xor 25 0 10 Attack Channels a powerful weapon-throw that immobilizes the target for 3 seconds upon impact and exhaust you for 4 seconds.
Levitate Levitate scando "up/down 50 0 8 Support Permits vertical movement up or down one level.
Medicate Medicate medicoratio 20 0 1 Healing Restores a small amount of your health points.

List of spells for Wildheart

Name Words Mana Soul points Level Type Effect
Climb Up Climb Up funisum 20 0 2 Support Use an invisible rope to climb up a hole.
Levitate Levitate scando "up/down 50 0 8 Support Permits vertical movement up or down one level.

List of spells for Spearman

Name Words Mana Soul points Level Type Effect
Blazing Spearthrow Blazing Spearthrow quatuortilis 95 0 44 Attack Throws a flaming spear at your target dealing fire damage.
Cage of Spears Cage of Spears incarcera hasta 100 2 32 Attack Spears fall down from the sky, incarcerating your target in a inescapable cage for a few seconds. The cooldown gets shorter the higher your rangery skill is. It can not go lower than 14 seconds.
Climb Up Climb Up funisum 20 0 2 Support Use an invisible rope to climb up a hole.
Corrosar Rustspear Corrosar Rustspear erugo hasta 65 0 10 Attack Throws a rusted spear at your target, poisoning it after impact.
Deadweight Deadweight saxum mittere 80 3? 53 Attack You start spinning around, channeling a throw of a massive rock. The longer you channel, the more damage it will deal. You can not move while channeling


Heal Heal medicor 20 0 3 Healing Restores a small amount of your health points.
Lesser Focus Lesser Focus incumbie adfect 70 0 8 Support You focus on your precision, which increases your chaos/rangery by 25% for 13.5 sec.
Levitate Levitate scando "up/down 50 0 8 Support Permits vertical movement up or down one level.
Piercer Piercer penetratus 80 0 50 Attack Destroys your target's defense with a barrage of spears, increasing their vulnerability to physical damage by 10%+(skill/15) for 6 seconds. This effect can't stack from multiple sources.
Search for Earthrocks Search for Earthrocks invenio terastono 0 0 10 Support Searches for suitable stones which can be used as ammo for your slingshot. Earthrocks are stronger than normal stones.
Search for Stones Search for Stones invenio stono 0 0 1 Support Searches for suitable stones which can be used as ammo for your slingshot.
Spearstab Spearstab hasta confodere 50 0 10 Attack If a target dares to come nearby, this spell will stab them a couple of times with your sharp spear.
Swiftness Swiftness accelero celir 40 0 5 Support You focus on your movement speed, which significantly increases for 4 sec.
The Accelerator The Accelerator accelero hasta 85 0 23 Attack Throws a magical spear that gains damage as it travels through the air. The further it flies, the more damage it will deal.

List of spells for Hunter

Name Words Mana Soul points Level Type Effect
Blowpipe File:Blowpipe.gif flatu excitetur 0 0 50 Support Conjures one of 3 different Blowpipes. Each has a different effect when used on a creature. The blowpipe disappears after 10 seconds.

Green Blowpipe: deals poison damage and poisons the target based on its maximum health.
Yellow Blowpipe: deals death damage and burns the victim's stamina.
Purple Blowpipe: deals psy damage and puts the target to sleep for 3 seconds.

Boarhead File:Boarhead.gif aper caput 0 0 1 Attack If an enemy comes too close to you, your boar rushes out and headbutts them, stunning them for 2.5 seconds. Casting the spell shows its cooldown.
Camouflage File:Camouflage.gif camouflage "object 0 0 33 Support Turns you into the selected object, decieving most monsters and players. Any damage taken or action performed will reveal you.
Climb Up Climb Up funisum 20 0 2 Support Use an invisible rope to climb up a hole.
Companionship File:Companionship.gif consortium 7% of your maximum mana 0 23 Support Your animal companion performs a helpful task for you. You can train your companion for money to become better in the task.

Hawk: Your hawk flies out to gather ammunition for you. Training the hawk yields better and more ammunition. Has a 75 seconds cooldown an in town a ? seconds cooldown. Has energy for 9 trips before having to rest for 20 minutes.
Boar: Sniffs around looking for food. Training the boar yields better and more food. Has a ? seconds cooldown an in town a ? seconds cooldown. Has energy for 9 trips before having to rest for 20 minutes.
Snake: Your snake coils around your weapon and hisses at your target for the next 20 seconds. Has a small chance of hissing twice fast. Training can be be done to increases the damage per hiss and to increases the chance on a double hiss.

Crystal Dementor File:Crystal Dementor.gif glacies spirithou 235 0 46 Attack Charge up and fire a crystal arrow that chills the target, freezing and paralyzing it. Deals ice damage over time.
Detonating Arrow File:Detonating Arrow.gif displodo telum 5 0 60 Attack Charge up and fire an arrow that explodes on your target.
Duoshot File:Duoshot.gif duopircus 40 0 10 Attack Quickly fires a new arrow to follow up your previous attack.
Frostfoot Trap File:Frostfoot Trap.gif ferrumlamina frigos 0 0 70 Attack Conjures a Frostfoot Trap (item) that can be placed on the ground. If triggered, the victim gets stunned for 3 seconds and suffer a paralyze and a severe frostbite based on max MP. Disappears after 2 minutes.
Grill Trap File:Grill Trap.gif ferrumlamina flammen 0 0 56 Attack Conjures a Grill Trap (item) that can be placed on the ground. When walking over it the victim receives fire/physical damage and burns 2.8% of their HP and 8 stamina with each tick. The damage is also increased the more stamina the victim has, capped at a bonus of 20.
Hail of Arrows File:Hail of Arrows.gif calamus inber 150 0 80 Attack After a short channel fires a group of arrows in a cone in front of you.
Heal Heal medicor 20 0 3 Healing Restores a small amount of your health points.
Impossible Precision File:Impossible Precision.gif accuratio 10% 2 37 Support Increases your Rangery by 65% for 8 seconds.
Lesser Focus Lesser Focus incumbie adfect 70 0 8 Support You focus on your precision, which increases your chaos/rangery by 25% for 13.5 sec.
Poisonspike Trap File:Poisonspike Trap.gif ferrumlamina poxus 0 0 41 Attack Conjures a Poisonspike Trap (item) that can be placed on the ground. Walking over it triggers it and the victim receives poison/physical damage and is poisoned for 90 seconds, losing 3.5% of their max. HP with each tick.
Rabid Pet File:Rabid Pet.gif consortium 55 10 19 Support Depending on your current animal companion the spell has the following effect:

Hawk: Your hawk flies out and attaches itself onto the target's head, dealing 3 ticks of damage over 3 seconds. The third tick will also reduce the target's physical damage resistance for 7 seconds.
Boar: You mount up on your boar and get to 105 stamina for 4 seconds. Afterwards you get your old stamina back + 20? bonus stamina.
Snake: Your snake jumps at your target and coils around its legs, stunning it briefly and applying a poison. This also decreases your target's resistance to earth damage by 15% for 6 seconds.

Rapidfire File:Rapidfire.gif rapidos min 0 5 10 Support Increases your attack speed for 10 seconds.
Rockshot Rockshot otocuris abestonio 25 0 4 Attack Throws a rock at target to deal damage. 7% change to deal 10-15 bonus damage.
Scout File:Scout.gif swifties inicu 0 0 1 Support Your hawk flies out and scouts a large area ahead of you, returning information about enemies sighted.
Snakebite File:Snakebite.gif jaculus ictus 0 0 1 Attack Passive skill. Your snake jumps at your target biting them and applying a poison. Using the skill shows you its cooldown.
Snakeskin Bandage File:Snakeskin Bandage.gif jaculuscorius fascia 0 0 1 Support Your skin sheds its skin, and you use it as a bandage. Stops all bleeding and poisoning.
Sniff File:Sniff.gif olfacto 0 0 1 Support Your boar sniffs around you, revealing invisible units and traps. The boar will destroy any traps, but there is a chance he will trigger it, making you unable to use any of its abilities for 5 minutes.
Steelblade Trap File:Steelblade Trap.gif ferrumlamina decipula 0 0 15 Attack Conjures a Steelblade Trap (item) that can be placed on the ground. Walking over it triggers it and the victim receives damage and bleeds for 16 seconds, losing 1% of their maximum health with each tick.
Strong Heal Strong Heal gran medicor 70 0 12 Healing Restores a medium amount of your health points.
Swiftness Swiftness accelero celir 40 0 5 Support You focus on your movement speed, which significantly increases for 4 sec.
Trishot File:Trishot.gif tripircus 55 0 28 Attack Quickly fires another arrow to follow up your previous Duoshot.

List of spells for Marksman

Name Words Mana Soul points Level Type Effect
Backstep Backstep contrasalio 0 0 10 Support Jumps up to 2 tiles backwards.
Climb Up Climb Up funisum 20 0 2 Support Use an invisible rope to climb up a hole.
Fire! Fire! xoris 35 0 10 Attack Quickly loads up a bolt and fires it at your target. [Fire!] can critically strike. There is a 10% chance to land a headshot, dealing 2.8x damage. Grants you 3 stacks of voracity.
Heal Heal medicor 20 0 3 Healing Restores a small amount of your health points.
Lesser Focus Lesser Focus incumbie adfect 70 0 8 Support You focus on your precision, which increases your chaos/rangery by 25% for 13.5 sec.
Levitate Levitate scando "up/down 50 0 8 Support Permits vertical movement up or down one level.
Lock and Load Lock and Load tincidunt ac convallis 30 0 26 Attack Loads a random bolt and fires it at your target. These bolts can be any of the following:
[Normal Bolt]: Normal Damage

[Power Bolt]: 2x Damage
[Fire Bolt]: Deals damage and sets the target on fire.
[Mushroom Bolt]: Stuns the target and poisons it.
[Crystal Bolt]: Deals damage and slows the target.

Marksmanship Marksmanship velox debellate 60 15 34 Support Increases your attack speed for a brief duration.
Rockshot Rockshot otocuris abestonio 25 0 4 Attack Throws a rock at target to deal damage. 7% change to deal 10-15 bonus damage.
Search for Earthrocks Search for Earthrocks invenio terastono 0 0 10 Support Searches for suitable stones which can be used as ammo for your slingshot. Earthrocks are stronger than normal stones.
Search for Stones Search for Stones invenio stono 0 0 1 Support Searches for suitable stones which can be used as ammo for your slingshot.
Shock Net Shock Net quassus rete 0 0 45 Support Generates a net that lasts 10 seconds. You can throw this net and it will stun creatures caught in it (3x3 area). After the initial stun is gone, the victims will remained slowed for 2.5 seconds.
Silvershot Silvershot argentum jactus 60 0 15 Attack Loads a silver bullet and fires it at your enemy, dealing holy damage and leaving a [Crippling Wound]. This wound will not allow the target's health to go above the current amount for 3.8 seconds. [Crippling Wound] lasts 1.9 seconds on players.
Strong Heal Strong Heal gran medicor 70 0 12 Healing Restores a medium amount of your health points.
Swiftfoot Swiftfoot acceleris 105 0 20 Support You focus on your movement, gaining 105% staminda for a couple of seconds. You can not attack while this spell is active. Once the spell is over, your stamina is back to how it was at this moment of casting the spell.
Swiftness Swiftness accelero celir 40 0 5 Support You focus on your movement speed, which significantly increases for 4 sec.

List of spells for Shadowstriker

Name Words Mana Soul points Level Type Effect
Backstab Backstab tergum transfigo 40 24 Attack An ability infused with extra damage and a bonus critical strike chance.
Climb Up Climb Up funisum 20 0 2 Support Use an invisible rope to climb up a hole.
Eviscerate Eviscerate exentero 110 65 Attack Causes the enemy to bleed (a lot) and to puke periodically. Every time the enemy pukes, it becomes slowed for 3 seconds.
Heal Heal medicor 20 0 3 Healing Restores a small amount of your health points.
Infiltrate Infiltrate infiltratio 30 8 15 Attack You dwell into the shadow of your enemy, reappearing behind them. For the next 4 seconds, you are empowered by the shadow you consumed, making Dark Discipline trigger even if you are not behind your target.
Lesser Focus Lesser Focus incumbie adfect 70 0 8 Support You focus on your precision, which increases your chaos/rangery by 25% for 13.5 sec.
Levitate Levitate scando "up/down 50 0 8 Support Permits vertical movement up or down one level.
Nyctophobia Nyctophobia nyctophobia 30 77 Support Casting this spell on an enemy will make it run disoriented and in fear for 3 seconds. If cast during night, the duration is doubled.
Overstab Overstab multosictus 85 6 44 Attack Executes a series of attack to the target's most vital spots that devastates their nerves, dealing psychic damage. During night each stab gains 35% lifesteal and restores 0-4 soul.
Phase Phase evado sim 60 25 60 Support You enter an ethereal shadow form, gaining a bonus percentage of dodge chance equal to Eney+Stamina/8. You gain 10% more dodge chance if this is cast during the night. This dodge bonus lasts 7 seconds and evades most kinds of damage including spells.
Search for Earthrocks Search for Earthrocks invenio terastono 0 0 10 Support Searches for suitable stones which can be used as ammo for your slingshot. Earthrocks are stronger than normal stones.
Search for Stones Search for Stones invenio stono 0 0 1 Support Searches for suitable stones which can be used as ammo for your slingshot.
Shade Dagger Shade Dagger umbris sic 23 6 20 Attack Throw a shadow dagger at your enemy. The dagger deals damage and has a different effect each cast.
Shadow Discipline Shadow Discipline umbrais disciplus 100 30 70 Support Activate this spell to gain a 30 second buff. All damage bonuses gained by Dark Discipline are doubled, and the duration of Shadow Shrouds that you create with that spell is doubled. Increases chaos by 15%.
Shadow Incision Shadow Incision 80 6 38 Attack Cuts deeps and tears your target's shadow, making it lose 10 shielding for 5 seconds and dealing shadow damage. During night, the target loses 15 shielding instead, and the spell restores 20 mana, 2 soul and deals 10-20 bonus damage.
Shadow Shroud Shadow Shroud umbra sudarium 15 10 Support Makes a Shadow Shroud that lasts chaos/10 seconds on your current location. Shadow shrouds last 3 seconds more during night.
Shadowdash Shadowdash umbris hur 50 5 50 Support In form of a shadow, you rapidly move 3 tiles ahead of you, passing through creatures, but not through obstacles.
Shadowsound Shadowsound umbra sonus 10% of your maximum mana 2 55 Attack Releases a loud song whose sound damages everyone in a line in front of you.
Shifting Shadow Shifting Shadow vagus umbra 90 35 85 Support Shadowstriker leaves a shadowy distortion at his current location. This shadow lasts 6 seconds. While the shadow is there, shadowstriker can re-activate this spell to be teleported to the position of the shadow and deal damage to the enemies standing in its close vicinity.
Shredded Smile Shredded Smile lacero risus 140 70 Attack Shreds the mouth of the target, dealing damage and silencing it for 4 seconds if it is a player.
Strong Heal Strong Heal gran medicor 70 0 12 Healing Restores a medium amount of your health points.
Swiftness Swiftness accelero celir 40 0 5 Support You focus on your movement speed, which significantly increases for 4 sec.
Trickery Trickery dolus 95 10 28 Support Shadowstriker disappears into a short stealth leaving a clone of himself on the location where the spell was casted. The clone will attack your current target with slitthroats. If cast during night, the clone uses shadow slittthroats instead, dealing 50% more damage.
Vanish Vanish defluo 10 34 Support Makes you completely vanish, becoming invisible to players and (some) creatures in your stealth.

List of spells for Spellcaster

Name Words Mana Soul points Level Type Effect
Botanic Limbrippers Botanic Limbrippers planta cruseviscero 250 0 70 Attack Giant roots grow and unleash their huge vines everywhere around you, damaging and wrapping all enemies in, immobilizing them for 3 seconds. Mana Surge return: 50%
Burst Blaster Burst Blaster flammus 90 0 35 Attack Shoots a couple of fiery blasts to blow up the target. This spell gets stronger if used on a [Flymed] target. Mana Surge return: 35%
Cataclysm Cataclysm combursto mas diripio 310 0 100 Attack Unleashes a blast of hellfire that scorches all enemies in a huge radius leaving nothing but ashes and ruin. Mana Surge return: 30%
Climb Up Climb Up funisum 20 0 2 Support Use an invisible rope to climb up a hole.
Combust Combust exuro 22 0 4 Attack Scorches the target with a searing flame.
Doom Doom combustro fatum 180 0 75 Attack Reduces the target's resistance to fire by a percentage based on your wizardry level, for a duration of 10 seconds. If used on a Flymed target, it will set them on fire instead, dealing 500 damage over 20 seconds. Mana Surge return: 40%
Dragonbreath Dragonbreath draconis subflatus 100 0 45 Attack Releases a fiery breath to burn the creatures in a cone in front of you. Mana Surge return: 40%
Earthwhack Earthwhack tera 27 0 12 Attack Deals damage to the target and immobilizing them for 0.7 seconds. Cannot immobilize players. Mana Surge return: 20%.
Electrifying Buzz Electrifying Buzz buzzapis 175 0 84 Attack Shoots a couple of electric bolts to shock the target. This spell gets stronger if used on a [Wet] target. If Ultraenergetic is active, this spell has 70% reduced cooldown and 15% more chance to proc Mana Surge. Mana Surge return: 55%
Elemental Shrine Teleport Elemental Shrine Teleport mas diax sus 0 0 10 Special Teleports you to the elemental shrine, where you can pick and reset your imbued elements. Can only be casted while inside the temple.
Embers Embers flam 32 0 12 Attack Deals fire damage to the target. Deals 20% more damage to flymed (Burning) targets. Mana Surge return: 50%.
Encase Encase inaedifico 300 0 105 Support Encases you in a block of ice making you unable to move for 4 seconds. While encased, you gain 90% resistance and 20% reflection to physical and ice damage and you recover health rapidly. Mana Surge return: 28%
Enfrost Enfrost congalcior 65 0 15 Attack Deals ice damage to the target and slows it for a short duration. Mana Surge return: 50%.
Entangle Entangle caperent 75 0 15 Support Traps the target in a 3x3 space, surrounded by branches and vines. Lasts for 3 + 1 second for each 20 wizardry levels. Cooldown reduces with your level aswell. Mana Surge return: 65%.
Eye of the Storm Eye of the Storm oculus en tempesto 380 0 67 Attack Unleashes a fearsome storm to rain thunder and lightning down on your enemies in a huge radius. Enemies caught in the rain will become [Wet] for 10 seconds. Mana Surge return: 35%
Flymanine Bath Flymanine Bath flyms huru 70 0 33 Support Soaks the target in a highly flammable liquid known as Flymanine. The target receives a debuff [Flymed] for a duration of 12 seconds. Casting some of your Fire spells enhances their effect on [Flymed] targets. Mana Surge return: 30%
Glacial Wind Glacial Wind gelu ventus 145 0 63 Attack Channeling for 1 second, you send a freezing whirlwind in a line in front of you to chill the ones that are cought in it to the bone. Mana Surge return: 30%
Great Polar Light Great Polar Light glacies lumen 35 0 22 Support Provides blueish illumination of a huge area around you.
Hailstorm Hailstorm grando mas 240 0 80 Attack Massive hails fall down from the sky, impaling and freezing the ones that get hit. Has to be channeled for 5 seconds. Mana Surge return: 45%
Heal Heal medicor 20 0 3 Healing Restores a small amount of your health points.
Iceshard Iceshard frigo 22 0 12 Attack Deals ice damage to the target. Has a 35% chance to slow the target and a 5% chance to immobilize it for 1.5 seconds. 100% chance to immobilize when the target is wet. Mana Surge return: 30%.
Ignite Ignite ignis 66 0 15 Attack Sets the target on fire. The damage is proportionate to your wizardry level. Mana Surge return: 50%.
Levitate Levitate scando "up/down 50 0 8 Support Permits vertical movement up or down one level.
Living Vegetation Living Vegetation vitus xor vega 50 0 37 Attack Summons a neutral [Malevolent Seed] that anyone can attack. If you (its master) use Embers, Earthwhack, Shock or Iceshard on it, the seed will grow and gain new abilities. If a Saint from your party casts Smite on it, it will also grow into a healing plant but it will be treated as that player's summon. Mana Surge return: 75%
Magic Shield Magic Shield magicus aegis 50 0 8 Support Provides a mana shield for 200 seconds. Timer can be reset with a new cast while it is still active.
Magnetic Field Magnetic Field magnes ager 360 0 110 Attack Emanates an ultracharged magnetic field in the area around you. It deals damage and heavily paralyzes the victims every time it resonates.
Mana Surge Mana Surge - 1 Special Each spell cast has a varying chance of triggering Mana Surge. When it triggers, a portion of the used mana for the spell will be refunded.
Pest Pest pestis 85 0 42 Attack Sends a swarm of flesh-eating flea to feed on the target, dealing damage over time. Mana Surge return: 40%
Polar Burst Polar Burst xorum frigo 90 0 38 Attack Shoots a couple of icy blasts to chill the target, dealing multiple instances of damage. This spell is enhanced if used on a [Wet] target. Mana Surge return: 40%
Psyshock Psyshock abra 22 0 4 Attack Unleashes a magical bolt that deals psychic damage.
Ring of Dancing Flames Ring of Dancing Flames anulus ignis 145 0 60 Attack Flames dance around you forming a ring that explodes and torches anyone within the area. Enemies cought in the circle as it forms can receive damage multiple times. The spell must be channeled as long as it is in duration. Mana Surge return: 50%
Shock Shock zap 24 0 12 Attack Deals energy damage to the target. If Ultraenergetic is active, this spell has no cooldown and has a 10% increased chance to proc Mana Surge. 12% extra damage if the target is wet. Mana Surge return: 35%.
Strong Heal Strong Heal gran medicor 70 0 12 Healing Restores a medium amount of your health points.
Ultraenergetic Ultraenergetic ultra vis 0 0 20 Support You gain the buff [Ultraenergetic] for 10 seconds.
Unbound Lighting Unbound Lighting visconcus 135 0 40 Attack Casts a lightning that bounces 8 times between enemies and deals damage. If no alternative enemies are found, the lightning will conduct its charges through you so it can keep on bouncing. If Ultraenergy is active, the lightning will bounce faster 20 times but deal reduced damage per hit. Mana Surge return: 30%
Winterfresh Winterfresh hiemstofrus 90 0 48 Attack Releases a storm of ice into a cone in front of you. Mana Surge return: 50%

List of spells for Saint

Name Words Mana Soul points Level Type Effect
Antidote Antidote depoxus 30 0 1 Support Cures poison status.
Arcane Transfusion Arcane Transfusion arcanum transfusio en "name" 0 25 55 Support Half of your current mana is burned and converted into [Arcane Blobs]. These blobs contain chunks of the burned mana energy and will fly out to the target, regenerating their mana for the amount stored in each blob. The entire process lasts 60 seconds and will transfuse up to 70% of the mana that was burned off of you.
Care Care medicor en "name" ?% 0 6 Healing Restores a small amount of health points to the target player.
Climb Up Climb Up funisum 20 0 2 Support Use an invisible rope to climb up a hole.
Conjure: Resurrection Cross Conjure Resurrection Cross utevo vita crucifix 0 0 1 Support Conjures a Resurrection Cross that lets you bring dead players alive.
Convalescence Convalescence convalescendi en "name" 110 6 49 Healing Heals one random debuff from a target player and applies [Convalescent Wisps] to it. The wisps will heal a minor amount of the target's HP every second for the next 10 seconds. If this ability vured any debuff, the wisps' healing will double and they will prevent this debuff from being applied to the target again for the duration of this spell.
Divine Vitality Divine Vitality deusvita 65 6 20 Support Cures you from drowning, bleeding, burning, electrocution, poisoning and curses.
Enlight Enlight lumen 20 0 1 Support Creates light for a short period of time and at a low radius around the caster.
Equilibrium Equilibrium equilibrio 85 10 71 Attack/Healing Fires an unstable holy matter at the target, rither healing or devastating it with light. The effect of this spell is alterable by some items. In Cloudwalker form, this spell will always heal. In Archangel form this spell will always damage.
Exorcise Exorcise exorcio 120 0 39 Attack Deals massive damage to undead monsters and less damage to others and creates Demonic Essence (this can happen only once every 1 minute on the same creature).
Heal Heal medicor 20 0 3 Healing Restores a small amount of your health points.
Holy Halo (spell) Holy Halo (spell) san halus ?% ?% 92 Attack/Support You receive a Holy Halo that you can throw to hit enemies. It returns to you after it is thrown. Can be used 10 times.
Holy Shield Holy Shield santargus "name" 90 5 52 Support Protects the target with a holy shield for 10 seconds. The target receives (wizardry/10)% less damage while the shield is active.
Illuminate Illuminate gran lumen 60 0 18 Support Provides a stronger illumination of the area around the caster.
Irradiate Irradiate mas lumen 100 3 30 Support Provides a massive illumination around the caster.
Levitate Levitate scando "up/down 50 0 8 Support Permits vertical movement up or down one level.
Light Nova Light Nova mas lux 275 15 85 Healing You explode with light, healing all party members and leaving a radiant light shining for 3 minutes.
Mummify Mummify mumotombus 0 15 35 Attack Slows the target's movement speed
Prayer Prayer purpos en "name" 110 2 10 Healing Restores medium amount of health points to the target player.
Purge Purge sancio daemno 95 4 27 Attack Deals holy damage to the target. A Demonic Essence is created every time some evil is purged (this can happen only once every 1 minute on the same creature).
Purification Purification sandicor 60 0 14 Healing Restores a small amount of your health points and deals damage to every monster standing on any of the eight squares surrounding you.
Sacred Water Sacred Water san aqua en "name" 150 3 42 Healing Gives the target player high HP regeneration for the next 60 seconds.
Savior Savior ultimo sandico en "name" 0 30 60 Healing Using a large amount of your soul, this spell manages to save any desired person from injuries, even those that are almost lethal.
Shining Blast Shining Blast forsusanio 145 0 66 Attack Releases a holy blast to smite the area around you.
Smite Smite sanslux 23 0 9 Attack Smites the target with a blow of holy light.
Strong Heal Strong Heal gran medicor 70 0 12 Healing Restores a medium amount of your health points.
Tranquility Tranquility tranquilum 360 4 78 Healing Calls forth a healing rain to fall and restore the HP of everyone it falls on.
Weak Curse Weak Curse utero mort 45 0 8 Attack Curses the target to lose HP over time for the next 30 seconds.

List of spells for Necromancer

Name Words Mana Soul points Level Type Effect
Antidote Antidote depoxus 30 0 1 Support Cures poison status.
Black Parasite Black Parasite mortopestis 145 6 75 Attack Throws a black parasite to feed on your target's HP. After done feeding, the parasite returns and heals a portion of your HP, then drains 65 of your Necromancy. It can also return back bonus mana, depending on your Necromancy gauge.

100 - 200: Small portion
201 - 300: Medium portion
300 - 400: Huge portion + drains the mana of your target with each tick

Carnivore Carnivore auscalpto 200 0 16 Support Consumes all fresh corpses around you (corpses under ownership, or covered by another item, do not count). For each corpse, you gain a piece of Flesh, up to 6. If there are more than 6 corpses, you additionally gain a piece of [Soul Flesh]:
Chaotic Concoction Chaotic Concoction ampula congeria 75 18 36 Conjuring Conjures a flask of a chaotic virus that lasts 10 seconds.

The flask can be thrown to inflict the virus upon enemies in the radius of its explosion.

Climb Up Climb Up funisum 20 0 2 Support Use an invisible rope to climb up a hole.
Dark Heal Dark Heal medimortus 80 0 27 Healing Drains one fourth of your Necromancy to restore that amount of soul, as well as 12% of your missing mana. This healing cures [Paralyze].
Death Breath Death Breath mortis suflatio 50 4 24 Attack After channeling for 0.65s, releases a disgusting breath that reeks of death in a cone in front of you.

Consumes up to 15 Necromancy when cast, but can be casted if you have less.

Damage Factors: Level, Wizardry, Necromancy.

Fleshball Fleshball carnem ico 30 0 10 Attack Throws a bulging ball of stinking flesh at your enemy, dealing physical damage.The ball is larger the more [Flesh] you have stored. Upon casting, expends all [Flesh]. It can be casted even when you have no flesh stored, but it deals 7-9% reduced damage.
[Soulflesh Bonus]: Deals extra damage and explodes the Flesh upon impact, dealing the spell's damage to the reatures around your target as well.
Has a chance to spawn up to 2 pieces of [Flesh] on explosion.
Gore Feast Gore Feast carnis en 20 0 16 Healing Devour a specified amount of the [Flesh] you possess, up to 10.
Heals 10%+Aoni*1.5 HP for each piece of Flesh eaten.
(Amount is specified in parameters, e.g: carnis en "2)
Grim Pain Grim Pain con vament 50 8 48 Attack The more necromancy you have, the stronger the spell gets
Levitate Levitate scando "up/down 50 0 8 Support Permits vertical movement up or down one level.
Lich Drain Lich Drain Aeonix 30 5 21 Attack and Healing Connects a life draining tether to the target, causing damaging ticks 5 times over 5 seconds. Every tick heals HP equal to your (Wizardry+Vitoa A), with the 5th tick healing triple and giving 2 Necromancy.

The healing can not exceed 6.5% of your HP per tick (5th tick and bonuses excluded).

Lullaby Orchid Lullaby Orchid sopiorchid 75 3 58 Support Summons a orchid that radiates a lull powder. It slows down anyone affected by it. The powder is triggered every 7 seconds consuming your mana and soul
Magic Shield Magic Shield magicus aegis 50 0 8 Support Provides a mana shield for 200 seconds. Timer can be reset with a new cast while it is still active.
Mana Siphon Mana Siphon manasis 0 6 36 Healing Drains the targets mana and returns a portion of it to you.
Meat Shield Meat Shield carnitargus en 90 5 40 Support Expends all your collected [Flesh] into a shield of flesh around the desired target, increasing their protection against physical damage by a percent equal the amount of spent Flesh. If cast on yourself, gains an extra 10% physical protection.
Lasts 60 + (Wiz/4) + VitA*1.5 seconds.
Poisonous Fungi Poisonous Fungi el poxo fungia 75 0 10 Attack Triggers the growth of toxic mushrooms around the target, causing it to choke on it and get continous poison damage.
Magic Level 1-35: Starts at 24 damage per tick
Magic Level 36+: Starts at 40 damage per tick

Its power can be sligtly enhanced trough items like the Witch Hat and the Runebook of Toxicity
Psyshock Psyshock abra 22 0 4 Attack Unleashes a magical bolt that deals psychic damage.
Raise:Fleshrippers File:Raise: Fleshrippers.gif ortus caroxori 0 0 40 Summoning Creates up to 3 Fleshrippers from nearby drying corpses (corpses under ownership, or covered by another item, do not count), costing 8 Necromancy per spawn. Note that you may only have a maximum of 3 risen creatures at a time.
Raise: Fleshlings File:Raise: Fleshlings.gif ortus guemitcaro 30s 0 32 Summoning Creates up to 3 Fleshlings from [Flesh] you have collected, costing 1 flesh per each summon. The amount of Fleshlings you want to create is specified in the parameters (e.g. ortus guemitcaro "3). Fleshling glide over the terrain with moderate speed and use melee attacks to deal physical damage equal to your level. When killed, or after 10 attacks, they will explode, dealing 2x your level in damage in an area around them. Their HP is equal to 6*yourLevel. They reek of rotting flesh and their attacks have a good chance of turning an enemy that is currently targetting you to target them instead.
Raise Dead Raise Dead mortis ortus 400 20 45 Special Raises the dead from nearby corpses to serve you in battle
Renew Renew novosis 42 2 42 Healing Cures poisons, burns, drowns, electrocution and bleeding. Everytime a condition is cured with this spell, the necromancy gauge is filled by 5. once it is at 300 or more, next time you cast this spell, you will regain 35% mana and 10 soul and the necromancy gauge will set back to 100.
Reveal Rip carcaedo 45 0 10 Attack Generates 2-3 pieces of [Flesh] by ripping them out of your enemy, dealing physical damage upon mutilation.

Does not work on Undeads, Machines, Ghosts or Liquids. Damage factors: Aoni, Necromancy.

Rip Rip Carcaedo 45 0 10 Attack Generates 2-3 pieces of [Flesh] by ripping them out of your enemy, dealing physical damage upon mutilation.

Does not work on Undeads, Machines, Ghosts or Liquids.

Damage factors: Aoni, Necromancy.

Rose of Death Rose of Death mortarosa 76 4 58 Support Plants a rose that reeks of death and radiates and aura of decay. The attack is triggered every 3 seconds consuming your mana and soul
Secrets of the Necronomicon Secrets of the Necronomicon utero mort 0 0 55 Support Says a chapter of the necronomicon which increases your soul
Soul Flare Soul Flare Aonilumia 20 20 6 Support Summons a luminating soul to provide light in the area around you, revealing all nearby invisible creatures. The light lasts for (50 + level*2) seconds.

Also costs 15 Necromancy.

[Soulflesh Bonus]: The intensity of the light is one volume stronger, and the duration is increased by 20%.

Spook Spook terreo 0 0 64 Support Casting this spell will make it run disoriented and in fear for 3-4 seconds
Vitality Phasm File:Vitality Phasm.gif vitaphasmus 4 10 Healing This spell heals more the more Soul, Aoni and Necromancy you have at the moment of using it.

Drains 1-3 of your Necromancy when it is successfully cast.

Weak Curse Weak Curse utero mort 45 0 8 Attack Curses the target to lose HP over time for the next 30 seconds.

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